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Discipline

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Student Learning Outcomes

Discipline: Degree: AS - Animation - S1006
Course Name Course Number Objectives
Character Development ANIM 116
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
  • Develop and render characters on-model.
  • Create drawings exploring a variety of facial expressions.
  • Render character emotions through body posing.
  • Produce character comparison charts.
  • Create five point character turnarounds.
  • Develop a cohesive cast of characters.
Design: Three Dimensional ARTS 22
  • Students completing an assignment in Area C (Arts) courses will be able to analyze modes of artistic expression.
  • Students will accurately identify safety rules for required stationary power tools.
  • Students will safely and successfully use a variety of required stationary power tools: Band saw, sanders, lathe.
  • Design and produce projects using a variety of materials.
  • Use a variety of hand tools and equipment to manipulate media.
  • Apply molding principles by creating multi-piece molds and cold cast reproductions of three-dimensional objects.
  • Recognize, define, and apply three-dimensional design terminology in evaluative oral and written discussions, analysis and critiques.
  • Define problems, organize information, analyze results, generate creative ideas, and synthesize complex visual, structural and practical considerations to create original solutions to three-dimensional design problems.
  • Identify, analyze, and evaluate interrelationships between formal elements, principles of design, materials, technique, function, and cost.
Design: Two Dimensional ARTD 20
  • Recognize, define and appropriately apply 2-D terminology to evaluate works of art in oral or written discussions, analysis or critiques.
  • Two-dimensional design students will be able to list all of the elements and principles of design by the 8th week of the semester.
  • Two-Dimensional Design students will be able to list all of the elements and principles of design by the eighth week of the semester.
  • Students completing an assignment in Area C (Arts) courses will be able to analyze modes of artistic expression.
  • Students will be able to identify the three basic types of balance/symmetries.
  • Students will accurately identify three different spatial devices
  • Identify, evaluate, discuss, and use the formal elements and principles of design and forms of compositional structure.
  • Perceive and interpret the 3-D world through contour line drawings.
  • Use the formal elements, principles of design, and principles of gestalt to create well-designed studio projects in achromatic value and color.
  • Use value to describe form and express light logic.
  • Perceive and demonstrate the relationship of color to value by mixing, analyzing, and appraising monochromatic tints and shades relative to the achromatic value scale.
  • Perceive and demonstrate the relationship of color complements by mixing, analyzing and appraising complementary tones (chromatic grays).
  • Perceive and demonstrate the relationship of hues to the conceptual pigment color wheel by mixing, analyzing, appraising, and identifying color correct swatches for
  • Use historic and current forms of abstraction in the visual arts.
  • Recognize, analyze and interpret the expressive and creative qualities of art media in a work of art as it affects elementary compositional decisions.
  • Make use of critical thinking (reading, writing, listening, speaking, observing and assessing) skills elemental to the problem solving of design and the visual arts.
  • Differentiate preferential, factual, and judicious thinking elemental to solving problems in design and visual arts.
Digital Animation ANIM 175
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
Drawing - Gesture and Figure ANIM 101A
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • MO 1. Create drawings that capture gesture.
  • MO 2. Create drawings that use human proportions.
  • MO 3. Develop quick study drawing skills.
  • MO 4. Create drawings that incorporate drapery and costume.
  • MO 5. Execute drawings demonstrating communicative potential of the human figure.
Drawing Fundamentals ANIM 104
  • Students will develop an understanding of basic drawing terminology that coordinates with the ANIM 104 curriculum.
  • Students will be able to create illusions of three-dimensional forms using the rules of light logic.
  • Perceive, comprehend, interpret, and invent imagery
  • Draw in a variety of technique.
  • Create original drawings using design and composition concepts.
  • Apply visual concepts of format, negative and positive shapes, form, shadow, light, value and basic linear perspective in drawings.
  • Sketch or draw complex objects gesturally as basic or modified basic shapes and form to solve complex composition problems
  • Create sketches and finished drawings which demonstrate the capacity to perceive, comprehend and interpret the three-dimensional world using various media and techniques.
  • Observe and analyze individual form as seen volumetrically in space and structure that form as part of the whole pictorial composition.
  • Analyze drawings in oral or written critique using design and composition concepts
  • Utilize original and creative thinking in projects and writings such as the keeping of a visual and/or written journal.
  • Synthesize the formal art elements and principles with the observed world in varying compositional formats.
  • Discuss, analyze, and evaluate personal, contemporary and historical art works and their place in visual and commercial arts using art terminology for content, technique, and style in both written and oral critiques.
Drawing: Beginning ARTD 15A
  • Students completing an assignment in Area C (Arts) courses will be able to analyze modes of artistic expression.
  • Students will develop an understanding of basic drawing terminology that coordinates with the ARTSD 15A curriculum.
  • Students will be able to create illusions of three-dimensional forms using the rules of light logic.
  • Students will be able to identify zones of light as explained by light logic using appropriate vocabulary.
  • Students will demonstrate their understanding of fundamental illusions of three dimensional forms on a two dimensional plane by locating the eye level and vanishing points in examples of perspective boxes.
  • Create original drawings, which demonstrate the capacity to perceive, comprehend, and interpret the three-dimensional visual world using dry media in a variety of techniques, which include stipple, line, and hatching.
  • Utilize original and creative thinking in projects and writings.
  • Utilize quick study drawing skills through visual notes and personal studies as a basis for planning larger extended works of art.
  • Utilize quick study techniques to develop extended drawings.
  • Utilize the principles of composition in objective and subjective analysis of historical and contemporary works of visual art.
  • Synthesize the formal art elements and principles with the observed world in varying compositional formats.
  • Discuss, analyze, and evaluate personal works of art and that of contemporary and historical artists by using appropriate art-specific terminology for content, technique, and style in both written and oral critiques.
  • Students will successfully demonstrate the application of measuring/sighting from observation to solve creating the illusion of a three dimensional still life on two dimensional surface
Drawing: Life ARTD 17A
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • Students will be able to quickly assess and communicate accurate proportion of the figure.
  • Create drawings of the human body using drawing principles and techniques.
  • Develop and use original and creative thinking in drawing the human body.
  • Work from a general visual shorthand to more specific studies that result in finished art.
  • Create the illusion of three-dimensional form using various media and techniques based on formal art principles.
  • Evaluate and discuss historical and contemporary art/artists through written and oral critiques using appropriate art-specific terminology.
Drawing: Perspective ARTD 16
  • Outcome/Objective Students will be able to draw 3 dimensional objects in space based on plan and elevation information.
  • Students will be able to demonstrate a clear understanding of the use of depth measuring systems.
  • Outcome/Objective Students will be able to create drawings using techniques that demonstrate a clear understanding of atmospheric perspective.
  • Identify and discuss perspective techniques and drawing terminology in evaluative oral and written discussions, analysis and critiques.
  • Create original drawings that interpret three-dimensional objects and space using perspective principles and techniques.
  • Create original drawings using rendering techniques including lighting, shade and shadow, and texture.
  • Create original drawings that interpret organic forms using perspective principles and techniques.
  • MO 5. Analyze objectively and subjectively historical and contemporary works of visual art for their use of linear and atmospheric perspectives to organize subject, form and compositional elements of drawing and painting.
  • Use perspective in a variety of quick freehand sketches/drawings for visual notes, extended personal studies, and as a basis for planning larger extended works of art.
Fundamentals of Graphic Design ARTC 100
  • ARTC 100 students will be able to demonstrate a basic understanding of three important design elements: color, shape, and space.
  • ARTC 100 students will produce composites in Photoshop using effective selection techniques and non-destructive editing.
  • Employ appropriate technology (hardware, software, and fabrication tools) to produce graphic design projects.
  • Produce composites effectively using Photoshop selection techniques.
  • Operate effectively within small teams to solve typical graphic design problems.
  • Create thumbnails, sketches, roughs and comprehensives that effectively communicate creative thinking.
  • Design original commercial art, combining text and images to successfully communicate messages to a target audience.
  • Present original graphic design projects, explaining and defending the successful usage of learned skills and concepts.
  • Critique graphic design projects based on learned skills and concepts.
Intermediate 3D Modeling ANIM 132
  • Students will be able to light a 3D object using three-point lighting.
  • Students will be able to create a seamless texture map to apply to a 3D surface.
  • MO1: Demonstrate ability to create organic looking 3D objects.
  • MO2: Demonstrate ability to design UV layout, and texture 3D objects.
  • MO3: Demonstrate ability to design an appropriate setup, and light a 3D scene.
  • MO4: Demonstrate ability to render a 3D scene following professional methods for maximum realism of the scene.
  • Create and fully texture a low-polygon model for use in a game engine.
Introduction to 3-D Modeling ANIM 130
  • Use appropriate tools and techniques to produce polygonal objects of varying complexity (hard-surface based and organic based) that can be used in games and animation media.
  • Create UV maps and apply simple textures and materials on hard-surface objects.
  • Plan, organize, and execute large scale modeling projects that include over 200 independent objects.
  • Critique polygonal modeling projects based on learned skills and concepts.
  • Students will be able to animate a bouncing ball in 3D Computer Graphics, using squash and stretch deformers, create movements to convey gravity and weight of a bouncing ball.
  • Students will be able to refine the ball?s squash and stretch animation with the Graph Editor.
  • Create a complete scene from photographic reference using all acquired 3D modeling techniques.
Portfolio ARTC 290
  • Select and organize student's art pieces based on their chosen field.
  • Students will be able to build a professional looking digital portfolio targeting a specific audience.
  • Select, organize and create appropriate portfolio pieces based on discipline.
  • Identify and solve specific portfolio problems by applying techniques related to the individual's discipline or art form.
  • Apply principles of composition and design in portfolio creation.
  • Create a printed and digital portfolio, cover letter and resume.
  • Analyze and evaluate personal portfolio.
Principles of Animation ANIM 108
  • Apply critical thinking skills elemental to the problem solving of design and the visual arts.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
Storyboarding ANIM 115
  • Assess storyboards for continuity
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
  • Render effective storyboard panels including notation.
  • Sketch key emotions and body language.