Character Development |
ANIM 116 |
- Outcome/Objective
Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
- Outcome/Objective
Students will be able to create a model sheets for each of their own characters.
- Develop and render characters on-model.
- Create drawings exploring a variety of facial expressions.
- Render character emotions through body posing.
- Produce character comparison charts.
- Create five point character turnarounds.
- Develop a cohesive cast of characters.
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Design: Three Dimensional |
ARTS 22 |
- Students completing an assignment in Area C (Arts) courses will be able to analyze modes of artistic expression.
- Students will accurately identify safety rules for required stationary power tools.
- Students will safely and successfully use a variety of required stationary power tools: Band saw, sanders, lathe.
- Design and produce projects using a variety of materials.
- Use a variety of hand tools and equipment to manipulate media.
- Apply molding principles by creating multi-piece molds and cold cast reproductions of three-dimensional objects.
- Recognize, define, and apply three-dimensional design terminology in evaluative oral and written discussions, analysis and critiques.
- Define problems, organize information, analyze results, generate creative ideas, and synthesize complex visual, structural and practical considerations to create original solutions to three-dimensional design problems.
- Identify, analyze, and evaluate interrelationships between formal elements, principles of design, materials, technique, function, and cost.
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Design: Two Dimensional |
ARTD 20 |
- Recognize, define and appropriately apply 2-D terminology to evaluate works of art in oral or written discussions, analysis or critiques.
- Two-dimensional design students will be able to list all of the elements and principles of design by the 8th week of the semester.
- Two-Dimensional Design students will be able to list all of the elements and principles of design by the eighth week of the semester.
- Students completing an assignment in Area C (Arts) courses will be able to analyze modes of artistic expression.
- Students will be able to identify the three basic types of balance/symmetries.
- Students will accurately identify three different spatial devices
- Identify, evaluate, discuss, and use the formal elements and principles of design and forms of compositional structure.
- Perceive and interpret the 3-D world through contour line drawings.
- Use the formal elements, principles of design, and principles of gestalt to create well-designed studio projects in achromatic value and color.
- Use value to describe form and express light logic.
- Perceive and demonstrate the relationship of color to value by mixing, analyzing, and appraising monochromatic tints and shades relative to the achromatic value scale.
- Perceive and demonstrate the relationship of color complements by mixing, analyzing and appraising complementary tones (chromatic grays).
- Perceive and demonstrate the relationship of hues to the conceptual pigment color wheel by mixing, analyzing, appraising, and identifying color correct swatches for
- Use historic and current forms of abstraction in the visual arts.
- Recognize, analyze and interpret the expressive and creative qualities of art media in a work of art as it affects elementary compositional decisions.
- Make use of critical thinking (reading, writing, listening, speaking, observing and assessing) skills elemental to the problem solving of design and the visual arts.
- Differentiate preferential, factual, and judicious thinking elemental to solving problems in design and visual arts.
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Digital Animation |
ANIM 175 |
- Outcome/ Objective
Students will be able to create web compatible animation through the proper use
and workflow of the Flash interface.
- Outcome/ Objective
Students will be able to create an animated movement for an object using motion
tweening and the motion editor.
- Manage project timelines, layers, and compositions for efficient animation.
- Use software and techniques common to the motion graphics field.
- Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
- Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
- Produce motion graphics demonstrating the use of logic and creativity per industry standards.
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Drawing - Gesture and Figure |
ANIM 101A |
- Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
- Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
- Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
- Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
- MO 1. Create drawings that capture gesture.
- MO 2. Create drawings that use human proportions.
- MO 3. Develop quick study drawing skills.
- MO 4. Create drawings that incorporate drapery and costume.
- MO 5. Execute drawings demonstrating communicative potential of the human figure.
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Drawing Fundamentals |
ANIM 104 |
- Students will develop an understanding of basic drawing terminology that coordinates with the ANIM 104 curriculum.
- Students will be able to create illusions of three-dimensional forms using the rules of light logic.
- Perceive, comprehend, interpret, and invent imagery
- Draw in a variety of technique.
- Create original drawings using design and composition concepts.
- Apply visual concepts of format, negative and positive shapes, form, shadow, light, value and basic linear perspective in drawings.
- Sketch or draw complex objects gesturally as basic or modified basic shapes and form to solve complex composition problems
- Create sketches and finished drawings which demonstrate the capacity to perceive, comprehend and interpret the three-dimensional world using various media and techniques.
- Observe and analyze individual form as seen volumetrically in space and structure that form as part of the whole pictorial composition.
- Analyze drawings in oral or written critique using design and composition concepts
- Utilize original and creative thinking in projects and writings such as the keeping of a visual and/or written journal.
- Synthesize the formal art elements and principles with the observed world in varying compositional formats.
- Discuss, analyze, and evaluate personal, contemporary and historical art works and their place in visual and commercial arts using art terminology for content, technique, and style in both written and oral critiques.
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Drawing: Beginning |
ARTD 15A |
- Students completing an assignment in Area C (Arts) courses will be able to analyze modes of artistic expression.
- Students will develop an understanding of basic drawing terminology that coordinates with the ARTSD 15A curriculum.
- Students will be able to create illusions of three-dimensional forms using the rules of light logic.
- Students will be able to identify zones of light as explained by light logic using appropriate vocabulary.
- Students will demonstrate their understanding of fundamental illusions of three dimensional forms on a two dimensional plane by locating the eye level and vanishing points in examples of perspective boxes.
- Create original drawings, which demonstrate the capacity to perceive, comprehend, and interpret the three-dimensional visual world using dry media in a variety of techniques, which include stipple, line, and hatching.
- Utilize original and creative thinking in projects and writings.
- Utilize quick study drawing skills through visual notes and personal studies as a basis for planning larger extended works of art.
- Utilize quick study techniques to develop extended drawings.
- Utilize the principles of composition in objective and subjective analysis of historical and contemporary works of visual art.
- Synthesize the formal art elements and principles with the observed world in varying compositional formats.
- Discuss, analyze, and evaluate personal works of art and that of contemporary and historical artists by using appropriate art-specific terminology for content, technique, and style in both written and oral critiques.
- Students will successfully demonstrate the application of measuring/sighting from observation to solve creating the illusion of a three dimensional still life on two dimensional surface
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Drawing: Life |
ARTD 17A |
- Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
- Students will be able to quickly assess and communicate two-dimensionally
the shape of the figure.
- Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
- Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
- Students will be able to quickly assess and communicate accurate proportion of the figure.
- Create drawings of the human body using drawing principles and techniques.
- Develop and use original and creative thinking in drawing the human body.
- Work from a general visual shorthand to more specific studies that result in finished art.
- Create the illusion of three-dimensional form using various media and techniques based on formal art principles.
- Evaluate and discuss historical and contemporary art/artists through written and oral critiques using appropriate art-specific terminology.
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Drawing: Perspective |
ARTD 16 |
- Outcome/Objective
Students will be able to draw 3 dimensional objects in space based on plan and
elevation information.
- Students will be able to demonstrate a clear understanding of the use of depth measuring systems.
- Outcome/Objective
Students will be able to create drawings using techniques that demonstrate a clear
understanding of atmospheric perspective.
- Identify and discuss perspective techniques and drawing terminology in evaluative oral and written discussions, analysis and critiques.
- Create original drawings that interpret three-dimensional objects and space using perspective principles and techniques.
- Create original drawings using rendering techniques including lighting, shade and shadow, and texture.
- Create original drawings that interpret organic forms using perspective principles and techniques.
- MO 5. Analyze objectively and subjectively historical and contemporary works of visual art for their use of linear and atmospheric perspectives to organize subject, form and compositional elements of drawing and painting.
- Use perspective in a variety of quick freehand sketches/drawings for visual notes, extended personal studies, and as a basis for planning larger extended works of art.
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Fundamentals of Graphic Design |
ARTC 100 |
- ARTC 100 students will be able to demonstrate a basic understanding of three important design elements: color, shape, and space.
- ARTC 100 students will produce composites in Photoshop using effective selection techniques and non-destructive editing.
- Employ appropriate technology (hardware, software, and fabrication tools) to produce graphic design projects.
- Produce composites effectively using Photoshop selection techniques.
- Operate effectively within small teams to solve typical graphic design problems.
- Create thumbnails, sketches, roughs and comprehensives that effectively communicate creative thinking.
- Design original commercial art, combining text and images to successfully communicate messages to a target audience.
- Present original graphic design projects, explaining and defending the successful usage of learned skills and concepts.
- Critique graphic design projects based on learned skills and concepts.
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Intermediate 3D Modeling |
ANIM 132 |
- Students will be able to light a 3D object using three-point lighting.
- Students will be able to create a seamless texture map to apply to a 3D surface.
- MO1: Demonstrate ability to create organic looking 3D objects.
- MO2: Demonstrate ability to design UV layout, and texture 3D objects.
- MO3: Demonstrate ability to design an appropriate setup, and light a 3D scene.
- MO4: Demonstrate ability to render a 3D scene following professional methods for maximum realism of the scene.
- Create and fully texture a low-polygon model for use in a game engine.
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Introduction to 3-D Modeling |
ANIM 130 |
- Use appropriate tools and techniques to produce polygonal objects of varying complexity (hard-surface based and organic based) that can be used in games and animation media.
- Create UV maps and apply simple textures and materials on hard-surface objects.
- Plan, organize, and execute large scale modeling projects that include over 200 independent objects.
- Critique polygonal modeling projects based on learned skills and concepts.
- Students will be able to animate a bouncing ball in 3D Computer Graphics, using squash and stretch deformers, create movements to convey gravity and weight of a bouncing ball.
- Students will be able to refine the ball?s squash and stretch animation with the Graph Editor.
- Create a complete scene from photographic reference using all acquired 3D modeling techniques.
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Portfolio |
ARTC 290 |
- Select and organize student's art pieces based on their chosen field.
- Students will be able to build a professional looking digital portfolio targeting a specific audience.
- Select, organize and create appropriate portfolio pieces based on discipline.
- Identify and solve specific portfolio problems by applying techniques related to the individual's discipline or art form.
- Apply principles of composition and design in portfolio creation.
- Create a printed and digital portfolio, cover letter and resume.
- Analyze and evaluate personal portfolio.
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Principles of Animation |
ANIM 108 |
- Apply critical thinking skills elemental to the problem solving of design and the visual arts.
- Anim 108 students will be able to successfully execute the "Principles of Animation."
- Outcome/Objective
Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
- Outcome/Objective
Students will be able to render fluid "arc" movements for a falling leaf.
- Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
- Create drawings that convey action in terms of movement, emotion, attitude, and expression.
- Apply action analysis and observations to animated drawings.
- Draw to present story points or ideas completely and clearly through staging.
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Storyboarding |
ANIM 115 |
- Assess storyboards for continuity
- Outcome/ Objective
Students will be able to identify the formal elements of story.
- Outcome/ Objective
Students will be able to create storyboards that show continuity between shots.
- Identify the elements of a story.
- Analyze a story's potential for animation.
- Synthesize the theme (premise) of a story.
- Render effective storyboard panels including notation.
- Sketch key emotions and body language.
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