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Student Learning Outcomes

Discipline: Certificate: Junior Game Designer - Introduction - E0439
Course Name Course Number
Digital Paint and Ink ANIM 100
  • Synthesize painting and drawing techniques to create stylized artwork.
  • Export digital content for use in other software programs.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Create drawings and paintings using custom brush libraries.
  • Use Bezier paths to digitally ink vector graphic drawings.
Introduction to 3-D Modeling ANIM 130
  • Design the UV layout of simple polygonal objects
  • Render objects with three point lighting techniques
  • Build organic models that demonstrate proper Edge Flow
  • Build 3D objects with proper topology
  • Develop scenes with over 50 individual 3D objects
Introduction to Gaming ANIM 131
  • Develop a prototype of a board game.
  • The student is able to improve a game iteratively.
  • Build simple game mechanics for a computer game using the game engine provided.
  • Design art and animation for a computer game
  • Create the layout of a game level in a computer game
Principles of Animation ANIM 108
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome\/Objective\nStudents will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Outcome\/Objective\nStudents will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
Storyboarding ANIM 115
  • Outcome\/ Objective\nStudents will be able to create storyboards that show continuity between shots.
  • Outcome\/ Objective\nStudents will be able to identify the formal elements of story.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
  • Render effective storyboard panels including notation.
  • Sketch key emotions and body language.