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Discipline

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Student Learning Outcomes

Discipline: Certificate: Game Programming Development - E0380
Course Name Course Number Objectives
Introduction to Game Programming CISP 61
  • Students completing 'Introduction to Game Programming" will be able to create simple game using different IDEs.
  • Students completing "Introduction to Game Programming" will be able to design 2D and 3D games
Introduction to Game Programming Lab CISP 61L
  • Students will be able to apply coloring and texturing techniques to the game
  • Students will be able to Implement scenes and designing projects using the following: shaders, graphics pipelines, character movement, and texturing
Principles of Object-Oriented Design CISP 10
  • Students completing CISP 10 - Principles of Object-Oriented Design will be able to create a UML (Unified Modeling Language) diagram for any given programming application.
  • Students completing CISP 10 - Principles of Object-Oriented Design will be able to identify classes (objects) needed to create object-oriented application in any programming language.
  • Students in CISP10 will be able to use Agile methodology to design and create any business application
Programming in C++ CISP 31
  • Students completing CISP 31 - Programming in C++ Lecture will be able to use decision making statements and loops in order to create a program using C++ constructs.
  • Students completing CISP 31 - Programming in C++ Lecture will be able to create an object-oriented program using classes.
Programming in C++ Laboratory CISP 31L
  • Students completing CISP 31L - Programming in C++ Laboratory will be able to apply knowledge of decision making statements and loops in their programs
  • Students completing CISP 31L - Programming in C++ Laboratory will be able to apply their knowledge in object-oriented programming in creating applications with classes.