Ask Joe   

Discipline

  • Results for SLO Disciplines>

Student Learning Outcomes

Discipline: Certificate: Animation - Tradigital Level II - L0338
Course Name Course Number Objectives
Advanced Principles of Animation ANIM 109
  • Apply process of animation creation from script to storyboard through layout and key posing to in betweening, clean-up, lip syncing, and editing.
  • Anim 109 students will be able to successfully execute the advanced "Principles of Animation."
  • Outcome/Objective Students will be able to render a convincing 'walk cycle' to a given character.
  • Outcome/Objective Students will be able to demonstrate ?line clean-up? by taking rough pencil sketches and transforming them to final inked drawings.
  • Develop and render advanced character movements through cycles of walking, running, throwing, and anticipation.
  • Translate storyboards to layout drawings for staging and key posing of character animation.
  • Animate drawings with arc, squash and stretch, timing, follow-through, overlapping action, and drag.
  • Demonstrate line clean-up skills.
  • Demonstrate in between drawing analysis and execution.
  • Interpret timing sheets.
Animal Drawing ANIM 110
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Create drawings that demonstrate the interrelationship of animal figures with drawing principles and techniques.
  • Use a variety of quick gestural sketches that capture the essence of a live animal for application to animation.
  • Synthesize the formal art elements, principles and techniques with the observed animal form in varying compositional formats and movements.
  • Create original animal drawings, which include anatomical structure and landmarks.
  • Use live animals as a reference for characters and imbue them with animated characteristics in original drawings.
Character Development ANIM 116
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
  • Develop and render characters on-model.
  • Create drawings exploring a variety of facial expressions.
  • Render character emotions through body posing.
  • Produce character comparison charts.
  • Create five point character turnarounds.
  • Develop a cohesive cast of characters.
Digital Animation ANIM 175
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
Drawing - Gesture and Figure ANIM 101A
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • MO 1. Create drawings that capture gesture.
  • MO 2. Create drawings that use human proportions.
  • MO 3. Develop quick study drawing skills.
  • MO 4. Create drawings that incorporate drapery and costume.
  • MO 5. Execute drawings demonstrating communicative potential of the human figure.
Drawing Fundamentals ANIM 104
  • Students will develop an understanding of basic drawing terminology that coordinates with the ANIM 104 curriculum.
  • Students will be able to create illusions of three-dimensional forms using the rules of light logic.
  • Perceive, comprehend, interpret, and invent imagery
  • Draw in a variety of technique.
  • Create original drawings using design and composition concepts.
  • Apply visual concepts of format, negative and positive shapes, form, shadow, light, value and basic linear perspective in drawings.
  • Sketch or draw complex objects gesturally as basic or modified basic shapes and form to solve complex composition problems
  • Create sketches and finished drawings which demonstrate the capacity to perceive, comprehend and interpret the three-dimensional world using various media and techniques.
  • Observe and analyze individual form as seen volumetrically in space and structure that form as part of the whole pictorial composition.
  • Analyze drawings in oral or written critique using design and composition concepts
  • Utilize original and creative thinking in projects and writings such as the keeping of a visual and/or written journal.
  • Synthesize the formal art elements and principles with the observed world in varying compositional formats.
  • Discuss, analyze, and evaluate personal, contemporary and historical art works and their place in visual and commercial arts using art terminology for content, technique, and style in both written and oral critiques.
Drawing: Head and Hands ARTD 23A
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • Students will be able to assess and communicate accurate proportions of the head.
Drawing: Life ARTD 17A
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • Students will be able to quickly assess and communicate accurate proportion of the figure.
  • Create drawings of the human body using drawing principles and techniques.
  • Develop and use original and creative thinking in drawing the human body.
  • Work from a general visual shorthand to more specific studies that result in finished art.
  • Create the illusion of three-dimensional form using various media and techniques based on formal art principles.
  • Evaluate and discuss historical and contemporary art/artists through written and oral critiques using appropriate art-specific terminology.
Drawing: Perspective ARTD 16
  • Outcome/Objective Students will be able to draw 3 dimensional objects in space based on plan and elevation information.
  • Students will be able to demonstrate a clear understanding of the use of depth measuring systems.
  • Outcome/Objective Students will be able to create drawings using techniques that demonstrate a clear understanding of atmospheric perspective.
  • Identify and discuss perspective techniques and drawing terminology in evaluative oral and written discussions, analysis and critiques.
  • Create original drawings that interpret three-dimensional objects and space using perspective principles and techniques.
  • Create original drawings using rendering techniques including lighting, shade and shadow, and texture.
  • Create original drawings that interpret organic forms using perspective principles and techniques.
  • MO 5. Analyze objectively and subjectively historical and contemporary works of visual art for their use of linear and atmospheric perspectives to organize subject, form and compositional elements of drawing and painting.
  • Use perspective in a variety of quick freehand sketches/drawings for visual notes, extended personal studies, and as a basis for planning larger extended works of art.
Fundamentals of Graphic Design ARTC 100
  • ARTC 100 students will be able to demonstrate a basic understanding of three important design elements: color, shape, and space.
  • ARTC 100 students will produce composites in Photoshop using effective selection techniques and non-destructive editing.
  • Employ appropriate technology (hardware, software, and fabrication tools) to produce graphic design projects.
  • Produce composites effectively using Photoshop selection techniques.
  • Operate effectively within small teams to solve typical graphic design problems.
  • Create thumbnails, sketches, roughs and comprehensives that effectively communicate creative thinking.
  • Design original commercial art, combining text and images to successfully communicate messages to a target audience.
  • Present original graphic design projects, explaining and defending the successful usage of learned skills and concepts.
  • Critique graphic design projects based on learned skills and concepts.
Illustration ARTC 165
  • Identify principles, problems, and practices relevant to illustration.
  • ARTC 165 students will be able to demonstrate the ability to evaluate peer work via written critiques.
  • ARTC 165 students will be able to describe the history of illustration and its application to various fields.
  • ARTC 165 students will be able to demonstrate the ability to evaluate peer work via written critiques.
  • Develop skill in the use of tools and materials, which are common to the field.
  • Describe the history of illustration and its application to various disciplines.
  • Create original illustrations that interpret the visual world.
  • Synthesize the formal art elements and principles of design with illustration skills and techniques in varying pictorial formats that range from simple to complex.
  • Discuss, analyze, and evaluate personal and professional illustration projects in both written and oral critiques.
Portfolio ARTC 290
  • Select and organize student's art pieces based on their chosen field.
  • Students will be able to build a professional looking digital portfolio targeting a specific audience.
  • Select, organize and create appropriate portfolio pieces based on discipline.
  • Identify and solve specific portfolio problems by applying techniques related to the individual's discipline or art form.
  • Apply principles of composition and design in portfolio creation.
  • Create a printed and digital portfolio, cover letter and resume.
  • Analyze and evaluate personal portfolio.
Principles of Animation ANIM 108
  • Apply critical thinking skills elemental to the problem solving of design and the visual arts.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
Storyboarding ANIM 115
  • Assess storyboards for continuity
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
  • Render effective storyboard panels including notation.
  • Sketch key emotions and body language.