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Student Learning Outcomes

Discipline: Certificate: Animation - Tradigital Level I - E0337
Course Name Course Number Objectives
Animal Drawing ANIM 110
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Create drawings that demonstrate the interrelationship of animal figures with drawing principles and techniques.
  • Use a variety of quick gestural sketches that capture the essence of a live animal for application to animation.
  • Synthesize the formal art elements, principles and techniques with the observed animal form in varying compositional formats and movements.
  • Create original animal drawings, which include anatomical structure and landmarks.
  • Use live animals as a reference for characters and imbue them with animated characteristics in original drawings.
Character Development ANIM 116
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
  • Develop and render characters on-model.
  • Create drawings exploring a variety of facial expressions.
  • Render character emotions through body posing.
  • Produce character comparison charts.
  • Create five point character turnarounds.
  • Develop a cohesive cast of characters.
Drawing - Gesture and Figure ANIM 101A
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • MO 1. Create drawings that capture gesture.
  • MO 2. Create drawings that use human proportions.
  • MO 3. Develop quick study drawing skills.
  • MO 4. Create drawings that incorporate drapery and costume.
  • MO 5. Execute drawings demonstrating communicative potential of the human figure.
Drawing Fundamentals ANIM 104
  • Students will develop an understanding of basic drawing terminology that coordinates with the ANIM 104 curriculum.
  • Students will be able to create illusions of three-dimensional forms using the rules of light logic.
  • Perceive, comprehend, interpret, and invent imagery
  • Draw in a variety of technique.
  • Create original drawings using design and composition concepts.
  • Apply visual concepts of format, negative and positive shapes, form, shadow, light, value and basic linear perspective in drawings.
  • Sketch or draw complex objects gesturally as basic or modified basic shapes and form to solve complex composition problems
  • Create sketches and finished drawings which demonstrate the capacity to perceive, comprehend and interpret the three-dimensional world using various media and techniques.
  • Observe and analyze individual form as seen volumetrically in space and structure that form as part of the whole pictorial composition.
  • Analyze drawings in oral or written critique using design and composition concepts
  • Utilize original and creative thinking in projects and writings such as the keeping of a visual and/or written journal.
  • Synthesize the formal art elements and principles with the observed world in varying compositional formats.
  • Discuss, analyze, and evaluate personal, contemporary and historical art works and their place in visual and commercial arts using art terminology for content, technique, and style in both written and oral critiques.
Drawing: Beginning ARTD 15A
  • Students completing an assignment in Area C (Arts) courses will be able to analyze modes of artistic expression.
  • Students will develop an understanding of basic drawing terminology that coordinates with the ARTSD 15A curriculum.
  • Students will be able to create illusions of three-dimensional forms using the rules of light logic.
  • Students will be able to identify zones of light as explained by light logic using appropriate vocabulary.
  • Students will demonstrate their understanding of fundamental illusions of three dimensional forms on a two dimensional plane by locating the eye level and vanishing points in examples of perspective boxes.
  • Create original drawings, which demonstrate the capacity to perceive, comprehend, and interpret the three-dimensional visual world using dry media in a variety of techniques, which include stipple, line, and hatching.
  • Utilize original and creative thinking in projects and writings.
  • Utilize quick study drawing skills through visual notes and personal studies as a basis for planning larger extended works of art.
  • Utilize quick study techniques to develop extended drawings.
  • Utilize the principles of composition in objective and subjective analysis of historical and contemporary works of visual art.
  • Synthesize the formal art elements and principles with the observed world in varying compositional formats.
  • Discuss, analyze, and evaluate personal works of art and that of contemporary and historical artists by using appropriate art-specific terminology for content, technique, and style in both written and oral critiques.
  • Students will successfully demonstrate the application of measuring/sighting from observation to solve creating the illusion of a three dimensional still life on two dimensional surface
Principles of Animation ANIM 108
  • Apply critical thinking skills elemental to the problem solving of design and the visual arts.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
Storyboarding ANIM 115
  • Assess storyboards for continuity
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
  • Render effective storyboard panels including notation.
  • Sketch key emotions and body language.