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Student Learning Outcomes

Discipline: Certificate: Animation - Game & Interactive Multimedia Design I - E0339
Course Name Course Number Objectives
Digital Animation ANIM 175
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
Fundamentals of Graphic Design ARTC 100
  • ARTC 100 students will be able to demonstrate a basic understanding of three important design elements: color, shape, and space.
  • ARTC 100 students will produce composites in Photoshop using effective selection techniques and non-destructive editing.
  • Employ appropriate technology (hardware, software, and fabrication tools) to produce graphic design projects.
  • Produce composites effectively using Photoshop selection techniques.
  • Operate effectively within small teams to solve typical graphic design problems.
  • Create thumbnails, sketches, roughs and comprehensives that effectively communicate creative thinking.
  • Design original commercial art, combining text and images to successfully communicate messages to a target audience.
  • Present original graphic design projects, explaining and defending the successful usage of learned skills and concepts.
  • Critique graphic design projects based on learned skills and concepts.
Introduction to Gaming ANIM 131
  • Students will be able to compare and contrast the following four game types: 1. Shoot-em-ups, 2. First person shooter, 3. Strategy games, 4. Puzzle games
  • The students will be able to use the elements of story by presenting synopses of games utilizing simplicity, consistency, suspense, and fairness.
  • MO1: Demonstrate ability to organize digital assets required for a short game, in a manner that is easy to decipher, and manage.
  • MO2: Demonstrate ability to plan a short game production, and track it through its completion using a simple production planning system.
  • MO3: Demonstrate ability to conceive, design, and create game mechanics for an intended gameplay experience in a computer game.
  • MO4: Shows evidence of understanding the need of the game developer to continually communicate with the player.
  • MO5: Shows ability to implement a short game project, including all the aspects of the development: game design, art assets creation, sound design, coding, bug fixing, testing, and create a working build of the game.
  • MO6: Demonstrate ability to conceive, design, create art assets, interface with a vendor site, and produce a working board game.
Motion Graphics, Compositing and Visual Effects ANIM 172
  • Outcome/ Objective Students will demonstrate the animation principles of 'easing in and out' in motion graphics work.
  • Students will demonstrate the ability to create and composite using an alpha channel.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.