Mt. SAC Important Message

New Numbers, Same Classes! Some of our most important general education classes have new course numbers and names effective this Fall. Don't miss your GE requirements and read your Mountie email for more information!

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Student Learning Outcomes

Discipline: Certificate: Animation - Junior Animator Level II - N0465
Course Name Course Number
Character Development ANIM 116
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Produce character comparison charts.
  • Render character emotions through body posing.
  • Create drawings exploring a variety of facial expressions.
  • Develop and render characters on-model.
  • Develop a cohesive cast of characters.
  • Create five point character turnarounds.
Demo-Reel ANIM 148
  • Outcome/Objective Students will be able to identify an area of focus within the 3D animation field.
  • Outcome/Objective Students will create a demo-reel of appropriate artwork based on the research produced in the class.
  • Identify area of focus within animation fields based on interest, skill and strength.
  • Apply principles of composition and animation in objective and subjective analysis of work appropriate for demo reel.
  • Evaluate how animation and images work together in a demo reel as a strategic tool for entering animation fields.
  • Identify and solve demo reel problems by applying animation concepts and techniques.
  • Discuss, analyze and evaluate work with appropriate terminology for content, technique and style.
  • Create demo-reel of appropriate art work, cover letter and resume that will assist in entering animation field or baccalaureate institution.
Digital Animation ANIM 175
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Use software and techniques common to the motion graphics field.
  • Manage project timelines, layers, and compositions for efficient animation.
Digital Paint and Ink ANIM 100
  • Synthesize painting and drawing techniques to create stylized artwork.
  • Export digital content for use in other software programs.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Create drawings and paintings using custom brush libraries.
  • Use Bezier paths to digitally ink vector graphic drawings.
Drawing - Gesture and Figure ANIM 101A
  • MO 3. Develop quick study drawing skills.
  • MO 4. Create drawings that incorporate drapery and costume.
  • MO 5. Execute drawings demonstrating communicative potential of the human figure.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • MO 1. Create drawings that capture gesture.
  • MO 2. Create drawings that use human proportions.
Drawing: Life ARTD 17A
  • Students will be able to quickly assess and communicate accurate proportion of the figure.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • Create the illusion of three-dimensional form using various media and techniques based on formal art principles.
  • Work from a general visual shorthand to more specific studies that result in finished art.
  • Develop and use original and creative thinking in drawing the human body.
  • Create drawings of the human body using drawing principles and techniques.
  • Evaluate and discuss historical and contemporary art/artists through written and oral critiques using appropriate art-specific terminology.
Drawing: Perspective ARTD 16
  • Use perspective in a variety of quick freehand sketches/drawings for visual notes, extended personal studies, and as a basis for planning larger extended works of art.
  • MO 5. Analyze objectively and subjectively historical and contemporary works of visual art for their use of linear and atmospheric perspectives to organize subject, form and compositional elements of drawing and painting.
  • Create original drawings that interpret organic forms using perspective principles and techniques.
  • Create original drawings using rendering techniques including lighting, shade and shadow, and texture.
  • Create original drawings that interpret three-dimensional objects and space using perspective principles and techniques.
  • Identify and discuss perspective techniques and drawing terminology in evaluative oral and written discussions, analysis and critiques.
  • Outcome/Objective Students will be able to create drawings using techniques that demonstrate a clear understanding of atmospheric perspective.
Intermediate 3D Animation ANIM 146
  • Present plan of production of a short animation.
  • Set up scenes for animation.
  • Convey the story with thumbnail scenes.
  • Set up scenes for rendering.
  • Animate ambient objects.
Intermediate 3D Modeling ANIM 132
  • Render a scene in passes.
  • Post process rendered images.
  • Create real time materials and textures for 3D models.
  • Unwrap UV on organic models.
  • Set up lighting for animation scenes.
Introduction to 3-D Modeling ANIM 130
  • Develop scenes with over 50 individual 3D objects
  • Design the UV layout of simple polygonal objects
  • Render objects with three point lighting techniques
  • Build organic models that demonstrate proper Edge Flow
  • Build 3D objects with proper topology
Introduction to 3D Animation ANIM 140
  • Use appropriate tools and techniques to produce the walk cycle of a humanoid character that can be used in games and animation media.
  • Critique character animations based on learned skills and concepts.
  • Create thumbnails and sketches that effectively communicate storytelling and narration.
  • Create animation following the classic principles of animation consistent with animation industry standards.
  • Create animation that conveys storytelling using harmony in poses, pauses, and motion that is timed well.
Motion Graphics, Compositing and Visual Effects ANIM 172
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Outcome/ Objective Students will demonstrate the animation principles of 'easing in and out' in motion graphics work.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Students will demonstrate the ability to create and composite using an alpha channel.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Use software and techniques common to the motion graphics field.
Principles of Animation ANIM 108
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Apply action analysis and observations to animated drawings.
  • Draw to present story points or ideas completely and clearly through staging.
Storyboarding ANIM 115
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Sketch key emotions and body language.
  • Identify the elements of a story.
  • Analyze a story's potential for animation.
  • Synthesize the theme (premise) of a story.
  • Render effective storyboard panels including notation.
Work Experience in New Digital Media ANIM 137A
  • Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.
  • Outcome/ Objective Student will understand the expectation and value of teamwork.
  • Outcome/ Objective Student will understand the expectation and value of teamwork.
  • Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.