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Student Learning Outcomes

Discipline: Arts - CEA: Animation & Gaming Unit
Course Name Course Number
2D Game Level Design ANIM 141
  • Source and edit assets from online sources
  • Arrange game mechanics to create suitable gameplay in a level
  • Use a narrative structure to create an engaging experience in a game level
  • Write a Game Design Document (GDD) for a short game
  • Create art and animation suitable for a game
Advanced Principles of Animation ANIM 109
  • Demonstrate line clean-up skills.
  • Interpret timing sheets.
  • Demonstrate in between drawing analysis and execution.
  • Outcome/Objective Students will be able to render a convincing 'walk cycle' to a given character.
  • Anim 109 students will be able to successfully execute the advanced "Principles of Animation."
  • Animate drawings with arc, squash and stretch, timing, follow-through, overlapping action, and drag.
  • Translate storyboards to layout drawings for staging and key posing of character animation.
  • Develop and render advanced character movements through cycles of walking, running, throwing, and anticipation.
  • Outcome/Objective Students will be able to demonstrate ?line clean-up? by taking rough pencil sketches and transforming them to final inked drawings.
Animal Drawing ANIM 110
  • Create original animal drawings, which include anatomical structure and landmarks.
  • Use live animals as a reference for characters and imbue them with animated characteristics in original drawings.
  • Students will be able to quickly assess and communicate two-dimensionally the proportions of the figure through gesture drawing.
  • Create drawings that demonstrate the interrelationship of animal figures with drawing principles and techniques.
  • Use a variety of quick gestural sketches that capture the essence of a live animal for application to animation.
  • Synthesize the formal art elements, principles and techniques with the observed animal form in varying compositional formats and movements.
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
  • Students will be able to quickly assess and communicate two-dimensionally the shape of the figure.
Character Development ANIM 116
  • Develop a cohesive cast of characters.
  • Create five point character turnarounds.
  • Outcome/Objective Students will be able to create a model sheets for each of their own characters.
  • Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency.
  • Produce character comparison charts.
  • Render character emotions through body posing.
  • Create drawings exploring a variety of facial expressions.
  • Develop and render characters on-model.
Demo-Reel ANIM 148
  • Outcome/Objective Students will be able to identify an area of focus within the 3D animation field.
  • Outcome/Objective Students will create a demo-reel of appropriate artwork based on the research produced in the class.
  • Identify area of focus within animation fields based on interest, skill and strength.
  • Apply principles of composition and animation in objective and subjective analysis of work appropriate for demo reel.
  • Evaluate how animation and images work together in a demo reel as a strategic tool for entering animation fields.
  • Identify and solve demo reel problems by applying animation concepts and techniques.
  • Discuss, analyze and evaluate work with appropriate terminology for content, technique and style.
  • Create demo-reel of appropriate art work, cover letter and resume that will assist in entering animation field or baccalaureate institution.
Digital Animation ANIM 175
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
  • Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor.
  • Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Use software and techniques common to the motion graphics field.
  • Manage project timelines, layers, and compositions for efficient animation.
Digital Paint and Ink ANIM 100
  • Export digital content for use in other software programs.
  • Synthesize painting and drawing techniques to create stylized artwork.
  • Demonstrate the use of digital drawing tools for both bitmap and vector software.
  • Use Bezier paths to digitally ink vector graphic drawings.
  • Create drawings and paintings using custom brush libraries.
Drawing - Gesture and Figure ANIM 101A
  • MO 5. Execute drawings demonstrating communicative potential of the human figure.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
  • MO 1. Create drawings that capture gesture.
  • MO 2. Create drawings that use human proportions.
  • MO 3. Develop quick study drawing skills.
  • MO 4. Create drawings that incorporate drapery and costume.
Drawing Fundamentals ANIM 104
  • Perceive, comprehend, interpret, and invent imagery
  • Draw in a variety of technique.
  • Create original drawings using design and composition concepts.
  • Apply visual concepts of format, negative and positive shapes, form, shadow, light, value and basic linear perspective in drawings.
  • Sketch or draw complex objects gesturally as basic or modified basic shapes and form to solve complex composition problems
  • Create sketches and finished drawings which demonstrate the capacity to perceive, comprehend and interpret the three-dimensional world using various media and techniques.
  • Observe and analyze individual form as seen volumetrically in space and structure that form as part of the whole pictorial composition.
  • Students will be able to create illusions of three-dimensional forms using the rules of light logic.
  • Analyze drawings in oral or written critique using design and composition concepts
  • Utilize original and creative thinking in projects and writings such as the keeping of a visual and/or written journal.
  • Synthesize the formal art elements and principles with the observed world in varying compositional formats.
  • Discuss, analyze, and evaluate personal, contemporary and historical art works and their place in visual and commercial arts using art terminology for content, technique, and style in both written and oral critiques.
Figure Gesture - Design ANIM 101B
  • Students will be able to use pose to communicate a characters internal narrative.
  • Students will be able to use line to create the illusion of three-dimensional form through use of cross contour and construction.
Figure Gesture Expressive Design ANIM 101C
  • Students will be able to use line and wash techniques to create an objective figure drawing with accurate proportion and form.
  • Students will be able to use line and wash techniques to create a subjective expressive figure drawings with expressive use of materials to convey concept.
Figure in Motion ANIM 107
  • Students will be able to quickly assess and communicate two-dimensionally the action of the figure through gesture drawing.
Game Prototype Production ANIM 151
  • Construct environments in the game engine.
  • Set up 3D characters and animate them using motion libraries.
  • Build props and environments in Maya, and integrate them into a game engine.
  • Source and edit 2D and 3D art assets suitable for game engines.
  • Create and edit materials and textures in a game engine.
Intermediate 3D Animation ANIM 146
  • Present plan of production of a short animation.
  • Set up scenes for animation.
  • Convey the story with thumbnail scenes.
  • Set up scenes for rendering.
  • Animate ambient objects.
Intermediate 3D Modeling ANIM 132
  • Create real time materials and textures for 3D models.
  • Unwrap UV on organic models.
  • Set up lighting for animation scenes.
  • Render a scene in passes.
  • Post process rendered images.
Introduction to 3-D Modeling ANIM 130
  • Develop scenes with over 50 individual 3D objects
  • Build 3D objects with proper topology
  • Build organic models that demonstrate proper Edge Flow
  • Render objects with three point lighting techniques
  • Design the UV layout of simple polygonal objects
Introduction to Gaming ANIM 131
  • Create the layout of a game level in a computer game
  • Design art and animation for a computer game
  • Build simple game mechanics for a computer game using the game engine provided.
  • The student is able to improve a game iteratively.
  • Develop a prototype of a board game.
Motion Graphics, Compositing and Visual Effects ANIM 172
  • Outcome/ Objective Students will demonstrate the animation principles of 'easing in and out' in motion graphics work.
  • Students will demonstrate the ability to create and composite using an alpha channel.
  • Manage project timelines, layers, and compositions for efficient animation.
  • Use software and techniques common to the motion graphics field.
  • Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field.
  • Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique.
  • Produce motion graphics demonstrating the use of logic and creativity per industry standards.
Principles of Animation ANIM 108
  • Create drawings that convey action in terms of movement, emotion, attitude, and expression.
  • Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
  • Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf.
  • Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball.
  • Anim 108 students will be able to successfully execute the "Principles of Animation."
  • Draw to present story points or ideas completely and clearly through staging.
  • Apply action analysis and observations to animated drawings.
Storyboarding ANIM 115
  • Outcome/ Objective Students will be able to create storyboards that show continuity between shots.
  • Outcome/ Objective Students will be able to identify the formal elements of story.
  • Sketch key emotions and body language.
  • Render effective storyboard panels including notation.
  • Synthesize the theme (premise) of a story.
  • Analyze a story's potential for animation.
  • Identify the elements of a story.
Work Experience in New Digital Media ANIM 137A
  • Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.
  • Outcome/ Objective Student will understand the expectation and value of teamwork.
  • Outcome/ Objective Student will understand the expectation and value of teamwork.
  • Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.