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Student Work

Below you can find galleries full of work produced by the talented students in the Animation program.

Student Showcase

We also have a few videos showcasing students' digital animation works! 

Student Showcase

 

Course Galleries

 

ANIM 100

 
Digital Paint & Ink
Illustration skills used in digital animation and game production. Focuses on digital illustration tools, including painting and drawing using vector and bitmap for animation environments. View ANIM 100 Work

ANIM 101A

 
Drawing - Gesture and Figure
Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops perceptual and technical skills for capturing basic visual mechanics of motion and gesture. View ANIM 101A Work

ANIM 104

 
Drawing Fundamentals
Creative expression through the use of drawing media and techniques. Emphasis is placed on use of construction, light logic, atmospheric and linear perspective, and gesture directed toward animation. Includes basic drawing skills and methods of achieving compositional integrity through objective analysis and synthesis. May require off-campus assignments. View ANIM 104 Work

ANIM 108

 
Principles of Animation
Principles of drawing for traditional animation concentrating on the mechanics of movement, timing, and emotion for the creation of expressive line drawings. View ANIM 108 Work

ANIM 109

 
Advanced Principles of Animation
Advanced principles of animation including mechanics of motion, weighted movement, lip sync and expression applied to story, staging, and character development. Focus will be on the animated film process from script to storyboards, timing sheets, key posing, inbetweening and clean-up through the completion of a final animation. View ANIM 109 Work

ANIM 111

 
Animal Drawing
Explores traditional and contemporary approaches to sketching and drawing animals. Gesture, anatomical structure, proportion, line and action analysis will be explored. Requires several off-campus field trips. View ANIM 111 Work

ANIM 115

 
Storyboarding
Storyboarding with emphasis on storytelling, cinematography, drawing, and notation as it relates to the animation industry. View ANIM 115 Work

ANIM 116

 
Character Development
Drawing and development of characters for animation. Observation of details for character attitude, personality, movement, posing, dialogue, mouth positions, body language, and consistent drawing techniques for model sheets will be explored. View ANIM 116 Work

ANIM 117

 
Animation Background Layout
Drawing and painting techniques as applied to layout and background design. View ANIM 117 Work

ANIM 130

 
Introduction to 3D Modeling
Three-dimensional (3D) modeling techniques using animation and gaming industry-standard software. View ANIM 130 Work

ANIM 131

 
Introduction to Gaming
The field of game design including the principles, tools, and strategies for designing various types of games. View ANIM 131 Work

ANIM 132

 
Intermediate 3D Modeling
3D modeling and texturing methods used in the film and game industries using Maya software. Topics covered include UV unwrapping, Photoshop texture painting, and organic modeling techniques. View ANIM 132 Work

ANIM 141

 
2D Game Level Design
Design of game levels based upon storytelling, platform and theme. Includes asset development of background, user interface, and character art. View ANIM 141 Work

ANIM 146

 
Advanced 3D Animation
3D character animation principles and procedures used in computer graphics, games, film, and television. Includes walk, run, and action sequences for rigged characters using graph editor. View ANIM 146 Work

ANIM 148

 
Demo Reel
Production of a demo reel and portfolio representative of interest, strength and skills for entry into animation fields, professional schools or baccalaureate institutions. View ANIM 148 Work

ANIM 151

 
Game Prototype Production
Creation of game prototypes based upon specific game features and mechanics. Includes the four main game production cycles of: Designing the game, building the art, technical production, and marketing of the game. View ANIM 151 Work

ANIM 172

 
Motion Graphics, Compositing and Visual Effects
Elements of motion graphics and visual effects including design, typography, animation, compositing, and editing in a production environment (i.e. TV, Film, DVD, or Web). Focuses on using Adobe After Effects and other industry standard software. ANIM 172 and ARTC 272 cannot both be taken for credit. View ANIM 172 Work

ANIM 175

 
Digital Animation
Principles of animation using digital software for multimedia. View ANIM 175 Work