
Student Work
Below you can find galleries full of work produced by the talented students in the
Animation program.
Student Showcase
We also have a few videos showcasing students' digital animation works!
Student Showcase
Course Galleries
ANIM 100
Digital Paint & Ink
Illustration skills used in digital animation and game production. Focuses on digital
illustration tools, including painting and drawing using vector and bitmap for animation
environments. View ANIM 100 Work
ANIM 101A
Drawing - Gesture and Figure
Contemporary and traditional approaches to sketching the human figure using drawing
techniques for rapid visualization. Emphasizes and develops perceptual and technical
skills for capturing basic visual mechanics of motion and gesture. View ANIM 101A Work
ANIM 104
Drawing Fundamentals
Creative expression through the use of drawing media and techniques. Emphasis is placed
on use of construction, light logic, atmospheric and linear perspective, and gesture
directed toward animation. Includes basic drawing skills and methods of achieving
compositional integrity through objective analysis and synthesis. May require off-campus
assignments. View ANIM 104 Work
ANIM 108
Principles of Animation
Principles of drawing for traditional animation concentrating on the mechanics of
movement, timing, and emotion for the creation of expressive line drawings. View ANIM 108 Work
ANIM 109
Advanced Principles of Animation
Advanced principles of animation including mechanics of motion, weighted movement,
lip sync and expression applied to story, staging, and character development. Focus
will be on the animated film process from script to storyboards, timing sheets, key
posing, inbetweening and clean-up through the completion of a final animation. View ANIM 109 Work
ANIM 111
Animal Drawing
Explores traditional and contemporary approaches to sketching and drawing animals.
Gesture, anatomical structure, proportion, line and action analysis will be explored.
Requires several off-campus field trips. View ANIM 111 Work
ANIM 115
Storyboarding
Storyboarding with emphasis on storytelling, cinematography, drawing, and notation
as it relates to the animation industry. View ANIM 115 Work
ANIM 116
Character Development
Drawing and development of characters for animation. Observation of details for character
attitude, personality, movement, posing, dialogue, mouth positions, body language,
and consistent drawing techniques for model sheets will be explored. View ANIM 116 Work
ANIM 117
Animation Background Layout
Drawing and painting techniques as applied to layout and background design. View ANIM 117 Work
ANIM 130
Introduction to 3D Modeling
Three-dimensional (3D) modeling techniques using animation and gaming industry-standard
software. View ANIM 130 Work
ANIM 131
Introduction to Gaming
The field of game design including the principles, tools, and strategies for designing
various types of games. View ANIM 131 Work
ANIM 132
Intermediate 3D Modeling
3D modeling and texturing methods used in the film and game industries using Maya
software. Topics covered include UV unwrapping, Photoshop texture painting, and organic
modeling techniques. View ANIM 132 Work
ANIM 141
2D Game Level Design
Design of game levels based upon storytelling, platform and theme. Includes asset
development of background, user interface, and character art. View ANIM 141 Work
ANIM 146
Advanced 3D Animation
3D character animation principles and procedures used in computer graphics, games,
film, and television. Includes walk, run, and action sequences for rigged characters
using graph editor. View ANIM 146 Work
ANIM 148
Demo Reel
Production of a demo reel and portfolio representative of interest, strength and skills
for entry into animation fields, professional schools or baccalaureate institutions. View ANIM 148 Work
ANIM 151
Game Prototype Production
Creation of game prototypes based upon specific game features and mechanics. Includes
the four main game production cycles of: Designing the game, building the art, technical
production, and marketing of the game. View ANIM 151 Work
ANIM 172
Motion Graphics, Compositing and Visual Effects
Elements of motion graphics and visual effects including design, typography, animation,
compositing, and editing in a production environment (i.e. TV, Film, DVD, or Web).
Focuses on using Adobe After Effects and other industry standard software. ANIM 172
and ARTC 272 cannot both be taken for credit. View ANIM 172 Work
ANIM 175
Digital Animation
Principles of animation using digital software for multimedia. View ANIM 175 Work