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Courses

ANIM 100 - Digital Paint and Ink

3 Units (Degree Applicable)

Illustration skills used in digital animation and game production. Focuses on digital illustration tools, including painting and drawing using vector and bitmap for animation environments.

ANIM 101B - Figure Gesture - Design

3 Units (Degree Applicable)

Prerequisite: ANIM 101A
Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops elements of design for the purposes of visual communication and storytelling.

ANIM 101C - Figure Gesture Expressive Design

3 Units (Degree Applicable)

Prerequisite: ANIM 101A
Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops personal interpretation, individual expression, and media exploration.

ANIM 104 - Drawing Fundamentals

3 Units (Degree Applicable, CSU)

Creative expression through the use of drawing media and techniques. Emphasis is placed on use of construction, light logic, atmospheric and linear perspective, and gesture directed toward animation. Includes basic drawing skills and methods of achieving compositional integrity through objective analysis and synthesis. May require off-campus assignments.

ANIM 107 - Figure in Motion

3 Units (Degree Applicable)

Prerequisite: ANIM 101A or ARTD 17A
Drawing human figures in motion. Anatomical landmarks, proportion, light and shadow, line composition, figure-ground relationship, the interaction of form and content, and the expressive potential of the human figure will be explored.

ANIM 108 - Principles of Animation

3 Units (Degree Applicable, CSU)

Principles of drawing for traditional animation concentrating on the mechanics of movement, timing, and emotion for the creation of expressive line drawings.

ANIM 109 - Advanced Principles of Animation

3 Units (Degree Applicable)

Prerequisite: ANIM 108
Advanced principles of animation including mechanics of motion, weighted movement, lip sync and expression applied to story, staging, and character development. Focus will be on the animated film process from script to storyboards, timing sheets, key posing, inbetweening and clean-up through the completion of a final animation.

ANIM 111A - Animal Drawing

1.5 Units (Degree Applicable)

Prerequisite: ARTD 15A or ANIM 104
Explores traditional and contemporary approaches to sketching and drawing animals. Gesture, anatomical structure, proportion, line and action analysis will be explored. Requires sevearl off-campus field trips.

ANIM 111B - Animal Drawing

1.5 Units (Degree Applicable)

Prerequisite: ANIM 111A
Contemporary and traditional approaches to sketching animals using drawing techniques for rapid visualization. Emphasizes and develops elements of design for the purposes of visual communication and storytelling Requires several off-campus field trips.

ANIM 115 - Storyboarding

ANIM 116 - Character Development

1.5 Units (Degree Applicable)

Prerequisite: ARTD 15A or ANIM 104
Drawing and development of characters for animation. Observation of details for character attitude, personality, movement, posing, dialogue, mouth positions, body language, and consistent drawing techniques for model sheets will be explored.

ANIM 117 - Animation Background Layout

3 Units (Degree Applicable, CSU)

Prerequisite: ANIM 115 or ARTD 16
Drawing and painting techniques as applied to layout and background design.

ANIM 130 - Introduction to 3D Modeling

3 Units (Degree Applicable, CSU, UC)

Corequisite: ANIM 100 (May have been taken previously)
Introduction to 3D modeling techniques using animation and gaming industry-standard software.

ANIM 132 - Intermediate 3D Modeling

3 Units (Degree Applicable)

Prerequisite: ANIM 130 and ANIM 100
Advisory: ANIM 104
3D modeling and texturing methods used in the film and game industries using Maya software. Topics covered include UV unwrapping, Photoshop texture painting, and organic modeling techniques.

ANIM 136 - Animation Environment and Level Design

3 Units (Degree Applicable)

Prerequisite: ANIM 130 and ANIM 132
3D digital environment including designing, modeling, texturing, and lighting for computer graphic games, television programs, or films. Includes environment levels for computer graphic games.

ANIM 137A - Work Experience in New Digital Media

1-3 Units (Degree Applicable)

(May be taken for Pass/No Pass only)
Prerequisite: Compliance with Work Experience regulations as designated in the College Catalog AND ANIM 132
This course provides college credit and instructional guidance in conjunction with work experience in areas of New Digital Media at an approved work site related to a certificate or degree program of study. A minimum of five hours per week of supervised work (60 non-paid clock hours or 75 paid clock hours per semester) is required for each one unit of credit. Instructor approval required.

ANIM 141 - 2D Game Level Design

3 Units (Degree Applicable, CSU)

Prerequisite: ANIM 131
Design of game levels based upon storytelling, platform and theme. Includes asset development of background, user interface, and character art.

ANIM 145 - Advanced 3D Modeling

3 Units (Degree Applicable)

Prerequisite: ANIM 132
3D modeling focusing on creating humanoids, animals, and creatures for Animation and Gaming industries.

ANIM 146 - Advanced 3-D Animation

3 Units (Degree Applicable)

Prerequisite: ANIM 130
Advisory: ANIM 132
3D character animation principles and procedures used in computer graphics, games, film, and television. Includes walk, run, and action sequences for rigged characters using graph editor.

ANIM 148 - Demo Reel

3 Units (Degree Applicable)

Prerequisite: Completion of a minimum of 9 semester units in one of the following programs: Graphic Design, Illustration, Animation, Web Design, Architectural Design, Art, Fashion Merchandising, Industrial Design, Interior Design, or Photography.
Production of a demo reel and portfolio representative of interest, strength and skills for entry into animation fields, professional schools or baccalaureate institutions.

ANIM 149 - 3-D Character Rigging

3 Units (Degree Applicable)

Prerequisite: ANIM 145
The principles, techniques and processes of 3D character rigging. Character Rigging is the industry technique of setting up controls on a 3D mesh so that it is animatable. The principles, techniques and processes of 3D character rigging as done primarily for computer games and movie industry will be explored. Building a set of animatable character rigs built using forward kinematics, inverse kinematics, constraints, expressions, blend shapes among other techniques. No prior knowledge of rigging is necessary for this class.

ANIM 151 - Game Prototype Production

3 Units (Degree Applicable)

Prerequisite: ANIM 131
Creation of game prototypes based upon specific game features and mechanics. Includes the four main game production cycles of: Designing the game, building the art, technical production, and marketing of the game.

ANIM 167 - Visual Development

3 Units (Degree Applicable, CSU)

Prerequisite: ARTC 163 or (ANIM 101A AND ARTD 16)
Development of visual concepts and storytelling for entertainment illustration through use of value, design, color and composition as symbolic tools for communication. Students cannot receive credit for both ARTC 167 and ANIM 167.

ANIM 175 - Digital Animation

3 Units (Degree Applicable)

Prerequisite: ANIM 100 or ARTC 100
Principles of animation using digital software for multimedia.

 

ANIM 175 - Digital Animation

3 Units (Degree Applicable)

Prerequisite: ANIM 100 or ARTC 100
Principles of animation using digital software for multimedia.

 

ARTC 290 - Digital Animation

3 Units (Degree Applicable)

Prerequisite: ANIM 100 or ARTC 100
Principles of animation using digital software for multimedia.

 

ARTD 15A - Digital Animation

3 Units (Degree Applicable, CSU, UC, C-ID #: ARTS 110)

An entry level course emphasizing creative expression through the use of black and white drawing media. Emphasis is placed on basic drawing methods and skills, composition, and exploration of drawing media.