2D Animation and Gaming

Student Learning Outcomes

Course Number Course Outcome
ANIM 1412D Game Level Design^ Students will be able to analyze and evaluate the game mechanics that make a successful level. ^ Students will be able to compare and contrast game level categories of side scroller, puzzle, first person shooter, and top down level with 80% accuracy. ^ Students will be able to define successful game level design. ^ Students will be able to design platform specific levels for original game concepts. ^ Students will be able to identify characteristics of successful user interfaces. ^ Students will be able to the elements of story by presenting synopses of games utilizing simplicity, consistency, suspense, and fairness.
ANIM 109Advanced Principles of Animation^ Anim 109 students will be able to successfully execute the advanced "Principles of Animation." ^ Animate drawings with arc, squash and stretch, timing, follow-through, overlapping action, and drag. ^ Apply process of animation creation from script to storyboard through layout and key posing to in betweening, clean-up, lip syncing, and editing. ^ Demonstrate in between drawing analysis and execution. ^ Demonstrate line clean-up skills. ^ Develop and render advanced character movements through cycles of walking, running, throwing, and anticipation. ^ Interpret timing sheets. ^ Outcome/Objective Students will be able to demonstrate ?line clean-up? by taking rough pencil sketches and transforming them to final inked drawings. ^ Outcome/Objective Students will be able to render a convincing 'walk cycle' to a given character. ^ Translate storyboards to layout drawings for staging and key posing of character animation.
ANIM 116Character Development^ Create drawings exploring a variety of facial expressions. ^ Create five point character turn-arounds. ^ Develop a cohesive cast of characters. ^ Develop and render characters on-model. ^ Outcome/Objective Students will be able to create a model sheets for each of their own characters. ^ Outcome/Objective Students will be able to demonstrate a clear understanding of rendering a basic character, of their choice, with consistency. ^ Produce character comparison charts. ^ Render character emotions through body posing.
ANIM 100Digital Paint and Ink^ Create drawings and paintings using custom brush libraries. ^ Demonstrate the use of digital drawing tools for both bitmap and vector software. ^ Export digital content for use in other software programs. ^ Synthesize painting and drawing techniques to create stylized artwork. ^ Use Bezier paths to digitally ink vector graphic drawings.
ANIM 151Game Prototype Production^ Students will build game production schedules that identify milestones and deadlines. ^ Students will create 2D and 3D game art assets utilizing industry standard software. ^ Students will develop marketing strategies for game distribution. ^ Students will differentiate between the following four main production cycles of design, art building, technical scripting and marketing. ^ Students will produce game prototypes.
ANIM 131Introduction to Gaming^ MO1: Demonstrate ability to organize digital assets required for a short game, in a manner that is easy to decipher, and manage. ^ MO2: Demonstrate ability to plan a short game production, and track it through its completion using a simple production planning system. ^ MO3: Demonstrate ability to conceive, design, and create game mechanics for an intended gameplay experience in a computer game. ^ MO4: Shows evidence of understanding the need of the game developer to continually communicate with the player. ^ MO5: Shows ability to implement a short game project, including all the aspects of the development: game design, art assets creation, sound design, coding, bug fixing, testing, and create a working build of the game. ^ MO6: Demonstrate ability to conceive, design, create art assets, interface with a vendor site, and produce a working board game. ^ Students will be able to compare and contrast the following four game types: 1. Shoot-em-ups, 2. First person shooter, 3. Strategy games, 4. Puzzle games ^ The students will be able to use the elements of story by presenting synopses of games utilizing simplicity, consistency, suspense, and fairness.
ANIM 172Motion Graphics with After Effects^ Outcome/ Objective Students will demonstrate the animation principles of 'easing in and out' in motion graphics work. ^ Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique. ^ Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field. ^ Manage project timelines, layers, and compositions for efficient animation. ^ Produce motion graphics demonstrating the use of logic and creativity per industry standards. ^ Students will demonstrate the ability to create and composite using an alpha channel. ^ Use software and techniques common to the motion graphics field.
ANIM 108Principles of Animation^ Anim 108 students will be able to successfully execute the "Principles of Animation." ^ Apply action analysis and observations to animated drawings. ^ Apply critical thinking skills elemental to the problem solving of design and the visual arts. ^ Create drawings that convey action in terms of movement, emotion, attitude, and expression. ^ Draw to present story points or ideas completely and clearly through staging. ^ Outcome/Objective Students will be able to render fluid "arc" movements for a falling leaf. ^ Outcome/Objective Students will be able to render fluid "squash and stretch" movements for a bouncing ball. ^ Render basic animation movements for characters or objects while applying the mechanics and timing of squash and stretch, key poses, secondary actions, follow through, staging, overlapping action and weight.
ANIM 115Storyboarding^ Outcome/ Objective Students will be able to identify the formal elements of story. ^ Analyze a story's potential for animation. ^ Assess storyboards for continuity ^ Identify the elements of a story. ^ Outcome/ Objective Students will be able to create storyboards that show continuity between shots. ^ Render effective storyboard panels including notation. ^ Sketch key emotions and body language. ^ Synthesize the theme (premise) of a story.
ANIM 167Visual Development^ Students will be able to analyze the emotional beats of story. ^ Students will be able to communicate character and emotion visually. ^ Students will be able to communicate story beats visually. ^ Students will be able to generate new story concepts succesfully. ^ Students will demonstrate the synthesis of story, style, character, location, emotion, and symbology in compositional studies.
ANIM 175Web Animation with Flash^ Analyze and evaluate motion graphic projects for content, technique, and design through oral and written critique. ^ Create original motion graphics that synthesize the principles of animation, design, and cinematography appropriate to the field. ^ Manage project timelines, layers, and compositions for efficient animation. ^ Outcome/ Objective Students will be able to create an animated movement for an object using motion tweening and the motion editor. ^ Outcome/ Objective Students will be able to create web compatible animation through the proper use and workflow of the Flash interface. ^ Produce motion graphics demonstrating the use of logic and creativity per industry standards. ^ Use software and techniques common to the motion graphics field.
ANIM 137AWork Experience in New Digital Media^ Outcome/ Objective Student will understand the expectation and value of teamwork. ^ Outcome/ Objective Student will understand the expectation and value of teamwork. ^ Outcome/ Objective Students will be able to identify their role as an artist in their chosen field. ^ Outcome/ Objective Students will be able to identify their role as an artist in their chosen field.